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741. Mediation: Contested Regions - in Corporation, Alliance and Organization Discussions [original thread]
RF, keep on doing the map, m8. Just provide us with a linky, and I guarantee you most people will keep using it, official or not.
- by Razor Jaxx - at 2005.03.18 14:04:00
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742. How Alliances Should Defend Their Empire Operations - in Corporation, Alliance and Organization Discussions [original thread]
Truely brilliant post Mistress. This is what alliance leaders should be working on, instead of trying to get CCP to fix things for them. No-one ever said that running alliances would be easy, or that alliances would make you immune to aggressors....
- by Razor Jaxx - at 2005.03.18 13:28:00
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743. Mediation: Contested Regions - in Corporation, Alliance and Organization Discussions [original thread]
There's no need for whole bloody essays. A sizeable and persistent presence in a region by hostile forces who have made a declaration of intent towards said region should be enough to mark that region as contested between its occupants and ...
- by Razor Jaxx - at 2005.03.17 14:02:00
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744. Level 4 Agents. And how they are ruining the game. (constructive) - in EVE General Discussion [original thread]
Originally by: Dasher Prime I am going to copy down all your names, and when I get online tonight check out who is a pirate and who is not. I bet you 1 isk that all that want 4th level missions moved out to 0.0 have -5.0 to -10.0 sec rate....
- by Razor Jaxx - at 2005.03.16 15:57:00
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745. Results of EW testing on Singularity - in Ships and Modules [original thread]
Thanks for putting up test results Ebedar. These are approx. what I noticed myself on SiSi - however one has to remember this is obtained with all EW skills maxed out, which has a BIG impact on the results, where strength (EW, scrambling or webbi...
- by Razor Jaxx - at 2005.03.16 14:41:00
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746. Level 4 Agents. And how they are ruining the game. (constructive) - in EVE General Discussion [original thread]
Really, the only problem with current lvl4 missions is the Raven's uberness vs NPCs. Its cruises and torps can hit ALL target sizes with maximum efficiency, regardless of range. And the ability to cover all damage types with a mere reload makes it...
- by Razor Jaxx - at 2005.03.16 14:20:00
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747. [Press Release] Nemesis. Disband - in Corporations and Alliances Summit [original thread]
Edited by: Razor Jaxx on 15/03/2005 21:53:07 These are very sad news indeed. Props to Akan and the gang for always being up for a fight. It was always a pleasure flying with or against you, and you all made me proud to be a fellow froggie. ...
- by Razor Jaxx - at 2005.03.15 21:52:00
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748. L4 Mish Apoc setup - in Ships and Modules [original thread]
Kinsy, I think what he means - and I would agree - is never mix different large gun types. While you might be effective across ranges, you will never be optimal at one given range. I'd rather switch crystal and use an AB to adapt to the proper opt...
- by Razor Jaxx - at 2005.03.14 12:49:00
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749. Level 4 Agents. And how they are ruining the game. (constructive) - in EVE General Discussion [original thread]
The following quote by Jim Raynor of GH-SC, taken from another thread, is perfectly spot-on : Quote: I do find it ironic that people who created alliances with the sole goal to shut out other people from 0.0 space and to horde the npcs/ore...
- by Razor Jaxx - at 2005.03.13 17:31:00
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750. L4 Mish Apoc setup - in Ships and Modules [original thread]
Thx again for all the feedback. Been running a pretty standard setup as was suggested and was able to solo all the mish thrown at me so far, deadspace or not. It takes a while cuz I'm missioning for Brutor Tribe and thus have to deal mostly with...
- by Razor Jaxx - at 2005.03.13 17:07:00
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751. Hammer's new ammo work discussion - in Ships and Modules [original thread]
Originally by: Selim Edited by: Selim on 11/03/2005 20:51:02 For the last time: Since short-range projectile ammo is weaker, it MUST NOT HAVE AS BIG OF A RANGE PENALTY!!! Hybrid long-range ammo got boosted. Why shouldnt projectile sh...
- by Razor Jaxx - at 2005.03.12 15:58:00
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752. L4 Mish Apoc setup - in Ships and Modules [original thread]
So finally, not very different from your standard NPC setup, right? Anyway, thx a bunch for the (constructive) replies, much appreciated.
- by Razor Jaxx - at 2005.03.12 14:16:00
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753. L4 Mish Apoc setup - in Ships and Modules [original thread]
Haven't run missions since Exodus came out, so I have no clue what to expect. Does anyone with decent (& successful) experience running L4 missions in a 'Poc care to share a setup please? Or at least give out a few pointers. No PvP or NPC hunti...
- by Razor Jaxx - at 2005.03.12 11:55:00
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754. Hammer's new ammo work discussion - in Ships and Modules [original thread]
Originally by: Darkwolf Originally by: Dr MaXimum ok, ive read this alot, and resisted posting till now dmg types means nothing, you got this You should have kept resisting, because you're wrong This applies to low-end crui...
- by Razor Jaxx - at 2005.03.11 11:51:00
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755. Hammer's new ammo work discussion - in Ships and Modules [original thread]
Again, it's not only the 1 point dmg diff on short range (which, btw, is 2 points for medium guns, 4 points for large guns, and that is PRE damage modifiers). It's that COUPLED to the fact that laser- and hybrid-ships of equivalent classes have mo...
- by Razor Jaxx - at 2005.03.10 10:58:00
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756. Hammer's new ammo work discussion - in Ships and Modules [original thread]
Edited by: Razor Jaxx on 09/03/2005 10:51:08 Edited by: Razor Jaxx on 09/03/2005 10:50:01 Made a post about Proj. ammo & balance, and new ammo in general : SiSi : Proj. ammo & balance Comments welcome and sought after.
- by Razor Jaxx - at 2005.03.09 10:50:00
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757. SiSi : Proj ammo & balance - in Test Server Feedback [original thread]
I've been testing proj ammo lately on SiSi. First of all, I like the new changes. However, a closer look at close range (-50%) proj ammo shows a few imbalances : - Phased Plasma (7.78) has a clear advantage over EMP (7.45) and Fusion (7.23) whe...
- by Razor Jaxx - at 2005.03.09 09:27:00
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758. FADE neutrals - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: KIAGumpy Three Words Come Get Some Reminds me of.. "Two Words : Tick-Tock" Sorry couldn't help it..
- by Razor Jaxx - at 2005.03.08 13:38:00
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759. Alliance Concept - in Corporation, Alliance and Organization Discussions [original thread]
Quote: Alliance Concept Summary ------------------------ The objective of the alliance is to sustain continued PvP as a group, while still maintaining individual corps' right to fight additional enemies as they chose. The alliance will be ...
- by Razor Jaxx - at 2005.03.02 00:16:00
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760. PvP TEMPEST - in Ships and Modules [original thread]
A fun 'gankageddon bait' setup is this : hi's : 6x 800mm, 2x hvy nos med's : mwd, 20km disruptor, 3x amarr racial jammers (-18 RADAR) low's : gyros t2 Wait for a solo geddon pilot to bite (they will), mwd to disruptor range, then hit nos, disrup...
- by Razor Jaxx - at 2005.02.24 15:41:00
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